Showing posts with label robocraft. Show all posts
Showing posts with label robocraft. Show all posts
Wednesday, May 7, 2014
Space Engineers
There's nothing wrong with loving space, so I'm going to follow up my post on Shattered Horizon with another on a game which I expected would be similar, Space Engineers. The game is still under development by Keen Software House, but is available for early access through Steam for the hefty sum of $19.99. Now, generally, such a price on something that isn't done yet would deter me, but after thoroughly enjoying the concept I found in Shattered Horizon, I was eager for a more satisfying game with the same "lost in space" feel to it. So, before doing any of the appropriate research, I bought Space Engineers. To say that I regret buying it and that the only good thing I'll be getting out of the game is this blog post might be too harsh so early on, but at the moment I'm a bit sensitive about getting someone's hopes up before they're utterly dashed.
And now that I've set your expectations as low as I can, let me expound on the good aspects of Space Engineers. It has multiplayer. You can swap between first- and third-person camera views. You can build things and then look at them. So, now that that is done...
The game manages to be reminiscent of Minecraft, Robocraft, Shattered Horizon, and Kerbal Space Program all at the same time. It refers to itself as a sandbox game about engineering, construction and maintenance, yet it is, in essence, merely game about blocks (at this stage in development). If you've played Minecraft in creative mode then you've played Space Engineers, except that this game is in space which apparently means you inevitably float away from whatever you are working on (Oh, and don't bump into things or those will float away, too!).
I do think there is a market for games like this one, but I am sure that I am not a part of that demographic. Minecraft is quite popular among some groups and to fans of that game I'd recommend taking a look at Space Engineers, but if you're like me then those games lose your interest astonishingly fast. Don't get me wrong, I like to build things, I used to play with Legos for hours, I found construction to be the best part of Robocraft, but this game feels aimless. The trouble is that I don't enjoy the building process. For one thing, it's infuriating just trying to stand still as you can never quite get your inertia back to zero. True, you can stand on a platform while you work for some stability, but then you move like an over-encumbered dragonborn. I understand that these things are part of a realistic space simulation, but Space Engineers is a block-building game (at the moment) that is only made more frustrating and less fun for all the realism in it. I'm supposed to be frolicking through my imagination, not struggling to get close (but not too close!) to the slab of bricks I built to take me back to the space station.
Still, Space Engineers isn't a game without hope, it's just a game that they shouldn't be selling yet. I'm hopeful for the engineering and maintenance aspects which I have yet to see added to the game, and I do believe there are gamers out there who would enjoy this game as it is more than I do. If Space Engineers can find that audience it stands a chance of entertaining some folks, but it would also be wise to avoid a more massive market unless the game has a good deal more to offer in regards to narrative and variety than is currently available.
Labels:
blocks,
construction,
early access,
game,
Keen Software House,
kerbal space program,
maintenance,
minecraft,
robocraft,
space,
Space Engineers,
Steam
Friday, January 24, 2014
Robocraft
A friend of mine recently suggested I try Robocraft. It is a free-to-play game that's been in development for about a year by FreeJam, a small developer from the UK. Robocraft's tagline, "Build. Drive. Fight.", encapsulates the basics of a game which appeals to both our creative and destructive appetites.
Gameplay: Robocraft is somewhere between Minecraft, Kerbal Space Program, and World of Tanks. More than this, however, playing the game is reminiscent of playing with Legos--except I get to blow up the other kids with lasers. While blocks are the primary building tool, like in Minecraft, the game has more in common with Kerbal Space Program. You build, you test, experiment, test some more, and eventually you find that an hour has past. The game is weakest when you are actually joining matches and fighting, though even that is not unpleasant. Steering is frustrating at times, but the fighting is good fun. It requires a bit of technique to line up shots and to keep your cannons on your target. In short, Robocraft is good fun whether building or fighting, while driving still needs some work.
Graphics: Robocraft isn't going to wow you with it's textures. The crafts are made from square or angular bricks that don't allow for smooth, rounded creations. The environment doesn't sport an amazing pixel count either, but manages an enjoyable, retro feel nonetheless. Laser beams and explosions are no better or worse than you'd expect given the quality of everything else--satisfying but not impressive.
Sound: In spite of the many ways that Robocraft succeeds, the sound design leaves something to be desired. The background music adds little and the sound effects fall short of satisfying. In a game which features both lasers and explosions, sounds are an area which deserve to see some improvement. Too often, sound gets ignored when it ha the potential to make up half of the experience and that is the case in Robocraft so far. There is nothing to inspire feeling from the game's sound effects beyond simple confirmation of a kill. I would rather be hearing too many ratchets and gears than not enough.
Playing Time: Downloading Robocraft was pleasantly fast. It was less than 10 minutes between visiting the game's website and creating an account (which was also very easy to do through the game's launcher). My time in game has been split between crafting ships and taking them into matches. I've spent more time fiddling with my crafts than fighting with them, but that's been a lot of the fun. Games tend to go by quickly as you are returned to the "garage" as soon as your craft is defeated. Presently, there is no party mechanic or friends list available which is a limitation to the time I spend playing the game both in a given session and overall. So far I've enjoyed the game for a few days, but without friends list support I expect it will be uninstalled after another week or two.
Value: The game is free to play right now and is in an early alpha stage of development. Given that, the value I see in this game at present is tremendous. It's satisfying on a juvenile, intellectual, and competitive level all at the same time between it's gameplay, physics, and nostalgic feeling. Furthermore, the in-game currency available for purchase isn't expensive. I've played many games where eight or more dollars gets you one, maybe two, upgrades of one kind or another but the currency here is more reasonable. Not so reasonable that I've bought any, but cheap enough that I've considered it. In any beta (much less an alpha) that's impressive and a good sign that the developers have got their heads on straight.
Overall: As this game is still only in an alpha stage of development, I will refrain from assigning an overall verdict. I am hopeful that this promising game will continue to grow and improve itself. Without a doubt it's worth a quick download and a bit of your time.
Labels:
build,
craft,
drive,
explosions,
fight,
free to play,
freejam,
gameplay,
graphics,
kerbal space program,
lasers,
minecraft,
overall,
playing time,
review,
robocraft,
sound,
value,
world of tanks
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