Showing posts with label overall. Show all posts
Showing posts with label overall. Show all posts
Tuesday, January 28, 2014
Papers, Please!
I first heard about Papers, Please! over the holidays. It's a puzzle game developed by Lucas Pope wherein the player is an immigration officer for the fictional country of Arstotzka. Since it went on sale, I decided to pick up a copy and try it out. I was expecting something a little prettier, but I'm not dissatisfied with what I got.
Gameplay: As an immigration officer for the nation of Arstotzka, the player's task is to check that the documents provided by NPC's are correct and match one another. Rules change day-to-day based on various conditions relating to the game's story, like whether certain documents are required for certain reasons and how problems should be processed. Overall, this makes the gameplay feel much like working. What alleviates this to some degree is the story. Throughout the course of a day, certain NPC's may offer you choices or there may be a terrorist attack of some kind. These tend to have repercussions on the coming days but also on how well you are able to feed and care for your four family members. 8/10
Graphics: Papers, Please looks like a game from the 80's. That said, if this game had been made in the 80's we would still be talking about it today, though not because of the graphics. Playing the game reminded me of playing Oregon Trail in grade school as much because of the graphical style as for the game's layout. Much of the action happens in the top-left part of the screen, with the rest being reserved for the player to manage their decisions and review documents. Moreover, the graphical style being reminiscent of the 1980's, as well as the fact that Arstotzka is a communist state, introduces it as a sort of discourse on Cold War politics. 7/10
Sound: Sound is an area where Papers, Please really succeeds. From the menu screen through to every click you make in-game, Papers, Please responds with sound effects that are more than auditory cues. Sure, they get repetitive, but repetition is a part of the nature of the gameplay and so it deepens the aesthetic feel of the game.The words are unintelligible, but the false language of them lends the game a sense of exoticism important to the overall aesthetic. 8/10
Playing Time: The amount of time you will spend playing this game is less than you would hope. Because of the tendency of the gameplay itself to feel like work, it's very easy to quit after fifteen minutes or twenty minutes. When this is the case, a game ought to be easy to come back to and Papers, Please does succeed in this. Your progress it autosaved at the beginning of each day, so you are free to quit out whenever you please or when your day is not going so well. This is not a marathon game, but it is a game to keep around to play little by little. 5/10
Value: Papers, Please is one of those games where the aesthetics employed make it a work of art as much as a computer game. There are a number of paths might choose to follow in the game, helping a resistance movement, helping immigrants in need, or just helping oneself to make ends meet. In every case, there are moral issues to wrestle with and subtle discrepancies to inspect that engage the player in his role. For it's regular price, $9.99, one should already have an interest in Cold War politics in order to find that value, but on sale for half that price the game is entertaining enough for anyone. 6/10
Overall: I like this game, and would recommend it if you can get it for five dollars or less. There's no hurry to play it, but the next time Steam puts it up on sale it will be worth picking up. It is interesting conceptually, but the gameplay itself lacks entertainment value. Grade: 74 D
Labels:
80's game,
gameplay,
graphics,
lucas pope,
overall,
papers,
playing time,
please,
puzzle game,
review,
sound,
Steam,
value
Friday, January 24, 2014
Robocraft
A friend of mine recently suggested I try Robocraft. It is a free-to-play game that's been in development for about a year by FreeJam, a small developer from the UK. Robocraft's tagline, "Build. Drive. Fight.", encapsulates the basics of a game which appeals to both our creative and destructive appetites.
Gameplay: Robocraft is somewhere between Minecraft, Kerbal Space Program, and World of Tanks. More than this, however, playing the game is reminiscent of playing with Legos--except I get to blow up the other kids with lasers. While blocks are the primary building tool, like in Minecraft, the game has more in common with Kerbal Space Program. You build, you test, experiment, test some more, and eventually you find that an hour has past. The game is weakest when you are actually joining matches and fighting, though even that is not unpleasant. Steering is frustrating at times, but the fighting is good fun. It requires a bit of technique to line up shots and to keep your cannons on your target. In short, Robocraft is good fun whether building or fighting, while driving still needs some work.
Graphics: Robocraft isn't going to wow you with it's textures. The crafts are made from square or angular bricks that don't allow for smooth, rounded creations. The environment doesn't sport an amazing pixel count either, but manages an enjoyable, retro feel nonetheless. Laser beams and explosions are no better or worse than you'd expect given the quality of everything else--satisfying but not impressive.
Sound: In spite of the many ways that Robocraft succeeds, the sound design leaves something to be desired. The background music adds little and the sound effects fall short of satisfying. In a game which features both lasers and explosions, sounds are an area which deserve to see some improvement. Too often, sound gets ignored when it ha the potential to make up half of the experience and that is the case in Robocraft so far. There is nothing to inspire feeling from the game's sound effects beyond simple confirmation of a kill. I would rather be hearing too many ratchets and gears than not enough.
Playing Time: Downloading Robocraft was pleasantly fast. It was less than 10 minutes between visiting the game's website and creating an account (which was also very easy to do through the game's launcher). My time in game has been split between crafting ships and taking them into matches. I've spent more time fiddling with my crafts than fighting with them, but that's been a lot of the fun. Games tend to go by quickly as you are returned to the "garage" as soon as your craft is defeated. Presently, there is no party mechanic or friends list available which is a limitation to the time I spend playing the game both in a given session and overall. So far I've enjoyed the game for a few days, but without friends list support I expect it will be uninstalled after another week or two.
Value: The game is free to play right now and is in an early alpha stage of development. Given that, the value I see in this game at present is tremendous. It's satisfying on a juvenile, intellectual, and competitive level all at the same time between it's gameplay, physics, and nostalgic feeling. Furthermore, the in-game currency available for purchase isn't expensive. I've played many games where eight or more dollars gets you one, maybe two, upgrades of one kind or another but the currency here is more reasonable. Not so reasonable that I've bought any, but cheap enough that I've considered it. In any beta (much less an alpha) that's impressive and a good sign that the developers have got their heads on straight.
Overall: As this game is still only in an alpha stage of development, I will refrain from assigning an overall verdict. I am hopeful that this promising game will continue to grow and improve itself. Without a doubt it's worth a quick download and a bit of your time.
Labels:
build,
craft,
drive,
explosions,
fight,
free to play,
freejam,
gameplay,
graphics,
kerbal space program,
lasers,
minecraft,
overall,
playing time,
review,
robocraft,
sound,
value,
world of tanks
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