Showing posts with label zampella. Show all posts
Showing posts with label zampella. Show all posts

Monday, February 17, 2014

Titanfall Beta Impressions



I was lucky enough to have the chance to play in Titanfall's multiplayer beta test this past weekend. The game's developers, Respawn Entertainment,are up against high expectations with their first game. The game studio formed in 2010 after Infinity Ward (makers of Call of Duty) fired Jason West and Vince Zampella (one of the Infinity's co-founders) for "breach of contract and insubordination".  Following the age-old playground tradition, Zampella and West started their own game--that's Titanfall, a game with a chip on its shoulder.

If you were doin' the Duty before it was just "cod", you know that the folks at Infinity Ward have had some pretty great ideas over the years. Besides being the "The Spiritual Successor to Call of Duty", Respawn Entertainment's Titanfall is an FPS made of equal parts speed and high-explosive. That's a recipe for disaster if the game isn't balanced, but, from what I've played, Titanfall is expertly balanced.

I had a great time playing the game. Multiplayer was exciting, challenging, and everything else a triple-A FPS title should be.  6v6 matches were just right for the maps and kept spawning players away from danger but never too far from action. AI-controlled "grunts" are absolutely a revelation to a genre which has stagnated as big names like Call of Duty and Battlefield begin to feel like are being manufactured on an assembly line. The constant presence of enemy targets keeps snipers sniping and CQB ninjas checking their corners.Their impact in the game has less to do with points and more to do with the experience of playing the game. Pointjockeys will still be better off hunting Titans than peppering the cannon fodder, but a players won't be able to ignore them, either.

Whether on foot or in a Titan, the matches maintained a sense of pace. Messages popping in from tacticians as well as chatter from the grunts filled the environments with a sense of purpose and kept up the pressure. Beyond filling the maps with action, AI grunts provide a thrilling contrast to real players, who in turn feel more like formidable opponents in a single-player mission. And, overall, the battles can feel like they are  on a large scale like in Battlefield 4 or Planetside 2 but with fewer players and on much smaller maps.

Besides the AI component, Titanfall's matches feel more like real battles because they have an ending. An epilogue sequence after the final points are scored brings closure to each match in addition to providing the opportunity to finish that last kill or rack some extra experience points. The effect that these additions have on making the multiplayer feel more like a narrative is astonishing. Titanfall is the best game I have played at making me feel like both  the single and multiplayer components belong in the story.


But there are still things keeping me from buying this game. For one thing, it's published by EA and will be played (on PC) through Origin. I really do not like the way EA behaves in the gaming industry, so giving them more of my money is something I try to avoid whenever I can. Still, the game looks and feels like a $60 game and I will have a hard time not buying it. 

Personal grudges aside, Titanfall is something of a fusion between Star Wars Battlefront and Call of Duty, but with much more from Call of Duty. Calling in Titans makes you tough and a tough-target for everyone on the battlefield, and I was reminded of spawning as a Jedi in Star Wars Battlefront, but the game looks like Call of Duty in so many ways. The menus, the challenges,  and the loadouts are all distinctly reminiscent of CoD, and I spent a good deal of time with them as there was more than a minute of waiting time between each match. I do feel that having a lengthy break after each match contributed to longer playing sessions, but it also gave me plenty of time to get distracted. 

There are still two things I want to hear about this game before I'm sold on it. One, that the single-player story is significant and worthwhile and, two, that the game has a powerful soundtrack. I realize that soundtracks aren't usually selling points on games in this generation, but, from what I've played so far, I feel it would be an unjustified shame if Titanfall didn't have some incredible music to accompany its stunning visuals--there's just something so evocative about a huge, flaming mech...

Finally, here's a great video from Rev3Games including Adam Sessler, Vince Zampella, and some gameplay video. It gets particularly good around 10 minutes in.