Showing posts with label arena. Show all posts
Showing posts with label arena. Show all posts
Sunday, January 5, 2014
Smite is (still) the best game you aren't playing
Back in August, I wrote my first post about Smite. Lately, I've been playing the game again quite a bit. A few friends of mine are playing it with me regularly and I find myself wanting to post about it again.
Since August, the game has received updates and new gods. The interfaces have undergone numerous face-lifts and the game modes have been expanded and refined. The new mode, Assault, is a copy of League of Legend's ARAM (All Random All Middle) and works very well in Smite. Randomly assigned gods push players to learn new characters and play-styles while making teamwork essential to victory. Not only does this make the mode exciting, it also encourages players to branch out in other gametypes. Several older gods have gotten new looks along with brand new gods from Central American and Chinese mythologies. Unlike new characters in LoL, they don't come out overpowered to garner interest and instead require the player to learn a new combination of abilities.
The game does a great job of just being fun to play. Since I've been learning to play with more gods, I've grown more enamored with the variety of play and importance of teamwork. Over the course of just a single game, as a team learns to play with one another, you can witness huge swings of momentum that turn a blowout into an exciting comeback. Too few games offer that kind of emotion.Smite is a game where even when things seem lost you can come back and win with a little luck and the right items.
And speaking of items, it's one of the things I still don't love about the game. There are a few that are essential, and a number that simply aren't. It would be nice if there was a greater variety in what items were good for each character, but as it is there are a few that are simply too good. It's not a huge problem; there are some items obviously geared toward certain styles of play while others offer better all-around stats. That said, it makes the game a little easier to learn, and that's good for helping out new players a bit.
In certain gametypes, the right items can be game-breaking. Hi-Rez removes some items from certain types, but it's still possible to make certain gods nearly unkillable and others so deadly that, all other things being equal, some games are decided before they start. In the real world, of course, "all other things" are never held equal, and sometimes you can have a lot of fun stealing victory from a match you shouldn't win. But, in any case, it's a problem when the players are being assigned gods (like in the ARAM-style Assault Mode) that can't do the job.
A good game lets you start it up and get playing fast. Smite could do this better. Queues tend to take about a minute and a half, whereas in games like LoL and Starcraft 2, queues can take only a few seconds. Their current queuing system is pretty dedicated to the countdown aspect, with a new round of each game type beginning every 4 minutes, but if I never had to sit in another 3-minute queue I'd like the game more.
All that aside, there is truly just one thing keeping me in this game: I'm playing it with friends. The simple fact is that without a few people who want to play with me I wouldn't still be playing this game. It takes too much teamwork and I haven't found many other amiable players online. I worry that the community in this game is toxic in the same ways as the LoL community. Old players should try to be more understanding of new players and, if they can't be encouraging, should at least offer substantial criticisms that describe what was being done wrong. It doesn't do the team any good to throw insults--if something isn't working, you should fix it, not yell at it.
If this game keeps finding ways to improve itself, and if my friends stay interested in playing it, then I expect this will not be my last post about this game. I really look forward to people finding the game and the community of players growing. It should be coming out of beta in the near future and so I'm hoping to see it make a splash with a little well-placed advertising (Steam sale, anyone?).
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