Showing posts with label ESO. Show all posts
Showing posts with label ESO. Show all posts

Tuesday, April 8, 2014

ESO Launch and First Impressions

The Elder Scrolls Online officially launched on April 4th, but I've been playing since March 31st with 5-day early access. My initial impressions were positive: I saw a great many players roaming Tamriel with their pre-order bonus vanity pets and Imperial Horse mounts. Last minute changes to the starting zones were frustrating to some story-centric players, but as someone who participated in several beta tests I found the opportunity to skip ahead of much of what I had already experienced to be a pleasant surprise. All in all the launch for both the 5-day and the 3-day early access went very smoothly.

With the true launch of the game on April 4th, some new problems came up. While the game itself is far from bug-free, the bigger troubles came from policies and systems external to the game. With the end of the early access periods and the beginning of subscription-based play-time, players were required to use their 30-day pass (included with the game) as a sort of registration key before they were prompted to select a subscription plan. The failure or inability to do either of these things meant being locked out of the game. This frustrated players who wanted to use their 30 days before deciding whether to subscribe for longer, but more egregiously those who had not received their codes were left helpless. In response to this, a grace period for submitting the code was extended through part of Sunday.The problem was that deliveries aren't made on Sundays, so some players were unable to play the game until their codes were delivered on Monday. This is what happened to me and, as someone who paid for the Physical Imperial Edition (the expensive one), it was disappointing to not be treated as a valued customer.

But when I think about judging a game's launch, what is happening in the game is far more important. If I'm delayed a few hours for some server downtime or a day for a delivery to be made, I would still be more frustrated by the game itself not working for me. In that respect, bugs are still popping up in spite of the lengthy beta testing phase and relogging to fix small glitches is disruptive to the experience. If the Elder Scrolls universe was not one which I loved, I would feel more inclined to recommend it to MMO players. As it is now, I would say the game better serves Elder Scrolls fans as the atmosphere is true to the game's predecessors and knowledge of the world-lore adds depth in the world which is otherwise easily skipped over. It might be more effective if ESO served as a bridge for MMO players into the Elder Scrolls universe enabling the Elder Scrolls fandom to grow, but the opposite is true and I see ESO bringing Elder Scrolls fans towards the bewildering landscape that is MMO gaming in this Free-to-Play, Pay-to-Win era.

Speaking as an Elder Scrolls fan, what I want most from ESO is for it to bring on an expansion of the franchise, not just internally through the game's lore, but externally as well as the fandom grows and more people take notice and take an interest in the game.

To that end, I'm already finding amazing things. For example, ShoddyCast, a YouTube channel, has been publishing an Elder Scrolls Lore Series:



And there are a lot more things coming from ESO, like these gamplay walkthroughs from YouTube channel IFreeMZ:



In my opinion, though, one of the best things coming from ESO are these trailers from Bethesda Softworks themselves:


Overall, ESO's launch certainly hasn't been perfect, but they have avoided some of the bigger pitfalls that other games have fallen victim to (like entirely halting digital sales of the game, FFXIV). The game itself is satisfying to Elder Scrolls fans like myself, and as long as we keep talking about it the game's popularity is sure to grow. The game needs to continue to grow as well, in patching up its bugs and glitches and in providing players more and more story to delve into. We are adventurers, after all, and we're going to need a steady supply of mysterious dungeons, caves, and keeps to hold our interest.

Tuesday, December 3, 2013

ESO Impressions


I recently got a chance to participate in a weekend beta test of the Elder Scrolls Online. While I won't be talking specifics, I would like to talk a bit about my impressions on the game and how my expectations have developed.

My first Elder Scrolls game was Oblivion. I remember envisioning my dream game as something that could combine my fascination with the fantasy genre with the gameplay style of Halo, and in TESIV I realized that dream. Suffice it to say I fully explored Cyrodiil.

I spent so many hours in that game that it only stands to reason I had fantasized about being able to take it multiplayer (if only to show off my fabulous wealth and treasure chests that took entire minutes to load). My desire for a game like Elder Scrolls Online began there, several hundred hours into Oblivion.

When I heard about the ESO project, I could not help but send an e-mail asking for more information. I got no reply, but, undeterred, when the beta sign-up became available I wasted no time submitting my information.

Ultimately, what I'm saying is that this game was sold to me six years ago and I've just had to wait to buy it.

That being said, I was still apprehensive going into this beta weekend. I had similar aspirations for SWTOR and, while the game at launch was very fun, it has since been micro-transactioned out of my good graces. I've seen a lot of discussion about ESO's expected pay-to-play model and a lot of it hasn't been positive, so I worry that ESO is following SWTOR down the same crooked path.

What I found in the game has reassured me, however, as I am once again sure that I will be playing the game at launch (game servers willing). The developers have certainly paid attention to making the game sound and feel like any other Elder Scrolls title. That doesn't just mean they have all the playable races or that the first-person mode has the health bar in the right spot, it means being able to descend into the rabbit hole and find oneself (or one's elf) wholly enrapt by the familiar variety of people and places characteristic of the franchise.

I enjoyed questing, earning achievements, and sifting through loot in ESO. I was disappointed that I was not able to be as loot-crazy as I am in Skyrim, where I check every body for loose change, but I also feel that if such a thing were an expectation in the game it would be rather pedantic. The voice acting which was present  contributed to getting the feel of the game just right, but in the beta there were also a number  computer-generated voices that, while providing a enriching contrast, upset that same atmosphere.

Speaking of things that were missing in the beta, the crafting systems had not been implemented. I was able to gather a variety of resources, even a few of rare quality intended for crafting specific items, but I was not able to tell if the number of resources I was able to gather easily would suffice to level a crafting skill. It basically meant that I was picking up a lot more vendor-fodder than intended and I really would have liked to try a little enchantment.

And some things were downright bad. I'm talking about the PvP, which I won't discuss in detail any further than to say it faces the same problems that Guild Wars 2's World vs. World combat system did. I haven't been back to play GW2's WvW since around the time of the game's launch, so I don't know if they've managed to improve it, but if they have then I would hope ESO can follow their lead. If not, then I really just need a better way to get where I'm going to die than running for five solid minutes.

While the character choices are nice, I think we all have a tendency to make the same characters. During my time I seldom felt that my character stood out in any real way from the hordes of other player-characters. Don't get me wrong, when you're at the character creation screen making your toon you'll be able to get him or her just the way you like them, but when you enter the world you'll find that there are about a hundred other bodies that look just like yours. That upset the feel of the game for me, but I'd wager that it's a smaller problem once your character has levelled some and had access to a wider variety of gear. If too many armor pieces end up being based on a single model, however, I think the problem of characters not looking unique is going to be a real issue. At least in SWTOR if you wanted to look remarkable you could always choose the fat toon--no such luck in my experience with ESO.

But similar character models is small potatoes compared with my disappointment in the combat. Let me say, first, that it is reminiscent of past games but that, as you might expect, first-person isn't a great choice in an MMO kind of game. So, you will be playing the game in third-person, which isn't so bad and it's nice that first-person remains an option for when you're feeling adventurous. And, moreover, the third-person view tends to look pretty good: the game is pretty, the models, motions, and armor are all pretty. The effectiveness of this control was lacking for me, however, as having my reticle just to the right of my character while I was trying to swing while facing head on was problematic for me a few times. The problem, in short, is just that the player needs to watch the reticle and not the toon, but that kind of sucks, doesn't it? And that's not all that wasn't peachy keen, but laggy controls and interrupted/bugged animations are the sort of things that can be expected in a beta so I'm willing to forgive and forget those little hiccups. Also, the controls felt like they were limited by the constraints of  mere controllers and that was unequivocally sad.

But enough with nearly bashing the beta because all-in-all I really did enjoy getting a chance to play the game. I look forward to its release albeit with somewhat tempered expectations, and I suppose that's got to be a good thing when it's all said and done, but I'm also not thrilled by the prospect of paying fifteen dollars a month. WoW was worth 15 a month when there weren't so many good, cheap options out there, but today MMOs are a dime a dozen and perfectly good ones are F2P (with micro-transactions). Like I said, I haven't played GW2 in months but it wouldn't cost me anything to go back and as a consumer I really, really like that.