After some thought, I'd like to make a few tweaks to the way I focus my reviews. In some ways these changes take a new angle on the same essential ideas, while in other instances it will lead me to talk about games in more specific ways that I might have in the past. So, let's talk specifics:
Gameplay: Still my first category but no longer one I would consider "most important", Gameplay is where I'd like to discuss the way a player plays the game. This means the control schemes, the duration of play sessions, and how these things effect the "feel" of the experience. I intend to make this category shorter and more specific.
Visual Effects/Art Style: An adaptation of the "Graphics" category, Visual Effects and Art Style will still be about the visual experience of the game, but will include more specific discussions on the aesthetic qualities of particular facets of a game. I will focus on moving away from relative comparisons and into my thoughts on what the visual component adds to the game.
Sound Effects/Music: In my previous posts, I have found a tendency to emphasize the necessity of effective in-game sounds. I hope that bringing greater specificity to this review category will bring new insights into good game design and a better guide to how a game creates atmosphere.
Story and Narrative: To my chagrin, many of the games I pick up lack well-developed stories. This is a serious problem among free-to-play games (which I review most frequently) that typically sets them apart from bigger, triple-A titles, but rather than using this category to grind that axe, I hope to focus more on constructive criticisms pertaining to how a game's narrative could be further developed.
Entertainment Value: An adaptation of the "Value" category which also borrows from what was cut from the old "Gameplay" category, Entertainment Value is where I'll discuss a game's value-for-dollar as well as the impact of the experience. Games cost time, money, and attention in order to provide an entertaining experience.
Previously, in the "Value" category, I had intended to discuss the artistic contribution a game made to the whole industry, but the nature of much of what I am able to review makes this largely unnecessary. I don't mean to say that F2P games don't contribute to the art of video games, but I have seldom found it to be a highly relevant factor to recommending a game. If a game has artistic merit, then I would expect that merit to make a contribution to the way a game entertains the player and it will still be considered in the "Entertainment Value" category.
The next post I have planned is about a game called Shattered Horizons. I will be giving this scheme its first run there, and also plan to include a gameplay video. Look forward to it!
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