Thursday, December 26, 2013

Dragon's Prophet



I've been meaning to post about Dragon's Prophet for a while now. I think that alone says something about the game. It's another one of those that's getting left behind.

So let's not waste any time getting to the review. The game is aesthetically pleasant, not gorgeous but still nice to look at. There are dragons and creatures in wide varieties that add color and life to the world. The character models are nice and are very customizable. The combo-style of the combat is engaging and the objectives are very clear from just the mini-map, but here's where things start to go downhill.

The gameplay overall is familiar--you pick up quests, kill the things, return to questgiver. Nothing about the gameplay is better or worse than you can find elsewhere and this contributes to the biggest problem with the game. A clever and entertaining premise loses its shine as it doesn't continue to impress. the quests themselves aren't anything special. You won't encounter new mechanics as you level and things become repetitive all too quickly. The combo-combat is a nice variation from the norm, but when I use the same combo the same number of times over and over to kill each enemy it doesn't feel special anymore.

I must qualify my opinion, however, in saying that I didn't play the game all that far. I finished the first two zones and wasn't finding anything new, so I was ready to move on. What I could have missed later on in the game was something I didn't feel compelled to discover. I would have liked an early taste of what excitement was still to come (if there was any) because I found the game very easy to put down.

If wrangling dragons is something you've always dreamed of, hop in Dragon's Prophet and get your kicks. If it's not, though, I'd say this is a game you can pass on. It's not going to be discussed in future gaming conversations and, while I think the premise could be revised and re-done by another game, Dragon's Prophet isn't really worth the time an MMO asks for.

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